Isaac Marovitz
|
0e095c778a
|
Whitespace formatting
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
2833642858
|
dispose all temporary buffers
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
f470430c2f
|
dispose temporary metal buffer
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
051bd144e1
|
dispose drawable texture view
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
68f6c08287
|
implement texture get data
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
704a78c11f
|
fix: don't dispose stencil state before using
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
acce02bdf5
|
allow null depth stencil render targets
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
8d7be4fe25
|
reset certain state before doing blit or clear
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
57a173a671
|
reset viewport before blit
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
e6e898b297
|
dispose encoder state manager
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
7654f0b16c
|
dispose all objects in encoder state manager
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
c26df1f7a3
|
dispose caches
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
41fb433495
|
warn about barriers
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
1a0b928c35
|
do memory barriers
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
17334b2131
|
remove useless parameters
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
be9f5dcf69
|
set the inline state after restoring state
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
f08d6c1cad
|
make states private
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
8eba42447f
|
fix: incorrect merge stuff
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
3ec45f73f4
|
don't interrupt render pass before color clear
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
b475a44941
|
implement save and restore state system
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
295845e6e3
|
revert deferred clears
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
79acae3709
|
prepare for deferred clears
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
d423a53595
|
resolve merge conflicts
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
f4190bd95a
|
Rebase
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
997393bc65
|
Cleanup + Format
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
937d84018e
|
Start Proper Dispose
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
4bbf7b67d4
|
do texture barrier tiled
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
b1549be8c3
|
do texture barrier
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
0d15f0fc90
|
implement depth stencil cache
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
20beb2e250
|
Fix typo in SamplerType.TextureBuffer
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
e1279f67fe
|
Fix StoreActions & Don’t Clamp Scissor for Now
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
bd3df5f26a
|
Depth Clear
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
8feee9c005
|
Shitty Clears + Inline Buffer Improvements?
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
087bf71a13
|
FragmentOutputDepth Fixes
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
3e1f624308
|
Depth Sampler Fixes
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
8b2cc4ccf1
|
Revert position changes
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
1aa2b793eb
|
Nvm it should be in.position
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
6f44dcc416
|
More shader fixes
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
bd14efb220
|
fix: incorrect layer count of texture view
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
f5cffa0b46
|
don't use mask on size query
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
979da4c1ab
|
declare local memory
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
f08d3a7517
|
support multiple render targets & fix: incorrect texture name
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
21029e895a
|
put render pipeline cache into a separate file
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
bab9542020
|
implement pipeline cache
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
f2490347af
|
Use return value of BeginRenderPass
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
684e025d61
|
Cleanup
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
7983bc062b
|
remove outdated comment
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
fe2337d61a
|
Fix table
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
e72c69cf19
|
Dont hardcode Vertex Format
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
9ecaacc977
|
style
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
d04e24c382
|
bring back inline updates for some state
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
bb425bf640
|
fix: don't rebind pipeline unless dirty
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
0444e43654
|
don't bind null vertex buffers
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
ccce85e1bb
|
mark state as dirty
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
348a37a355
|
add todo notice
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
918e1c16b7
|
don't end render pass when not neccessary
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
2abadbd649
|
Remove rebase garbage
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
14c58f62eb
|
Be smart and use a bitmask not a list
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
102c87e623
|
Cleanup
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
a7e5c26011
|
Fix Vertex Attributes in Wonder & Kirby
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
20e1d1cd33
|
Implement SetDepthClamp
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
f98d9bae24
|
Implement SetBlendState
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
1db8decd12
|
Be consistent with things that lack support
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
71ccb7eaef
|
Ignore SetDepthMode
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
e6c2e5873c
|
Make Texture Volatile on dispose
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
c97e7d621b
|
Format
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
45b533b23b
|
Fix present
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
fbe275204b
|
Fix Depth/Stencil attachments
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
738227519d
|
Break everything :D
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
de86f20b94
|
Clamp ScissorRect
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
fcc7cb55df
|
Set DepthAttachmentPixelFormat
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
4e6abb0191
|
Set Depth Attachment Texture
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
35b0436a2b
|
Clamp Viewport ZNear & ZFar
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
e99f9e2af0
|
format
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
bc3fd22f05
|
use 0 instead of undef
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
fefdabf257
|
fix: pass array index as an additional argument to sample
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
73bb0712a8
|
don't declare samplers for separate textures
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
75781ba698
|
don't hardcode texture type
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
262452f586
|
offset storage buffer bindings by 15
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
f56117a5c7
|
fix: incorrect abs instruction
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
aff8fdb2f8
|
add: vertex and instance id arguments
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
3651e8ea32
|
determine type of buffer by its field types
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
2d609ad57b
|
Rebase + Format
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
559122f591
|
use unknown texture usage
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
64005ba9ee
|
don't hardcode render pipeline attachments
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
a11247b72d
|
create GetSwizzle helper function
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
320c317113
|
add: textures and samplers as shader arguments & fix: issue with casting
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
6295153a28
|
support fragment coord as an input to a shader
|
2024-09-28 19:03:01 -04:00 |
|
Samuliak
|
e638172753
|
support texture views
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
32db6cc281
|
Format
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
722aa4e45d
|
Rebase + GAL Changes
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
00b99770a2
|
Remove TODOs
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
df6821d023
|
Fix Scissor/Viewport state & Validation Error
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
17aa3c6d0f
|
Require Argument Buffers Tier 2
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
5a320cca19
|
Buffer bindings in shader…
Will need to be reworked
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
192a84aa2d
|
Bind Uniform & Storage Buffers
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
ebc53d7961
|
Fix buffer access syntax
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
4d063f80b8
|
Dispose pipeline before window
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
316fea1fa9
|
Set scissors & viewports
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
a9db9f5b27
|
Format
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
009f791879
|
Format
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
c0bb55cf5e
|
Fix some crashes
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
54c8dabadc
|
Fix Cubemap & Array Texture Creation
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
04ca284e14
|
Properly check for 3D
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
d58f79ae0f
|
Fix swizzle for certain formats
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
cd7d62542a
|
Blit at the end of the render
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
72209ba2a6
|
Load attachments
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
70ba3506b0
|
Cleanup Shader I/O
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
35cc208435
|
Fix fragment shader bindings
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
8dca53685a
|
Fix VertexBuffers
Naive non-managed approach
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
e517cfeb8f
|
Fix some shader gen problems…
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
4a30b58e0b
|
Formatting
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
bdd9ede4fd
|
Make TypeConversion failure an error
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
84a8edf675
|
Fix MSL Reinterpret Casts
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
e8a2637d46
|
Dont set Vertex Attributes for now
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
e4a14dd23a
|
Remove capture code
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
ffb7423260
|
Bind Textures & Samplers
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
80340c98d3
|
Revise ISampler
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
b8c60e993a
|
Try again
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
d88314424b
|
Resolve warning
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
df8fca012f
|
Formatting
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
3d897c4f9a
|
FIx build
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
62bf395970
|
Fix some rebase errors
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
bb742f64c6
|
End Pass on Dispose
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
a669592651
|
Don’t change Render State if Vertex Function is Invalid
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
eb5fa2b546
|
“Report” Driver
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
8e99199e19
|
Adjust function signature
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
b439a52ac7
|
Get it building again
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
b9c4a23f22
|
Render Targets
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
64c95bd8d8
|
format
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
264742f085
|
Formatting
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
64d12e8d23
|
smh
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
a9e9819b33
|
Dont specify [[stage_in]] on fragment
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
a58d1cffe4
|
If one shader fails, whole program fails
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
511db833db
|
Fix fragment shaders (and fuck everything up)
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
2890fc1069
|
Vertex buffer data
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
7f41e7dbd4
|
Dont be stupid
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
c58cc76b39
|
Dont set 0 attributes
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
8232ce7d72
|
Reset Descriptor instead of making a new object
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
db9de66437
|
Set Vertex Descriptor properly
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
5c9d1bd0da
|
Start vertex descriptor work
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
fb5402ce81
|
Implement CreateProgram
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
ed11cdda8d
|
Fix fragment output color
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
6017c225b2
|
Set TargetLanguage for Metal to MSL
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
98e2ab5a49
|
Fix IoMap variable names
Output struct
Lazy Vertex IO
Output fixes
Fix output struct definition
MSL Binding Model description
Might need tweaks/adjustments
Cleanup
Typo + Format
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
d5758cb310
|
Fix ETC2 PTA formats
Format
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
81b1ae4bcf
|
Partial TextureQuerySamples
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
ce5f383f5d
|
Fix instructions
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
d2ec22a01b
|
LDR ASTC
|
2024-09-28 19:03:01 -04:00 |
|
Isaac Marovitz
|
53b886d893
|
Get build working again (values likely wrong)
|
2024-09-28 19:03:01 -04:00 |
|