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CodeGen
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Combine non-buffer with buffer image descriptor sets
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2022-06-17 22:47:03 +01:00 |
Decoders
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
Instructions
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Implement Viewport Transform Disable (#3328)
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2022-05-12 10:47:13 -03:00 |
IntermediateRepresentation
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
StructuredIr
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SPIR-V: Resolution scale support and fix TextureSample multisample with LOD bug
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2022-06-17 22:42:55 +01:00 |
Translation
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Combine non-buffer with buffer image descriptor sets
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2022-06-17 22:47:03 +01:00 |
AlphaTestOp.cs
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Add alpha test emulation on shader (but no shader specialisation yet...)
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2022-06-17 22:42:35 +01:00 |
AttributeType.cs
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Shader specialization for new Vulkan required state (fixes remaining alpha test issues, vertex stretching on AMD on Crash Bandicoot, etc)
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2022-06-17 22:45:00 +01:00 |
BufferDescriptor.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
BufferUsageFlags.cs
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Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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2021-01-17 17:08:06 -03:00 |
Constants.cs
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Initial support for shader attribute indexing (#2546)
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2021-08-27 01:44:47 +02:00 |
IGpuAccessor.cs
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Combine non-buffer with buffer image descriptor sets
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2022-06-17 22:47:03 +01:00 |
InputTopology.cs
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Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251)
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2022-04-08 12:42:39 +02:00 |
OutputTopology.cs
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Support texture rectangle targets (non-normalized coords)
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2020-01-09 02:13:00 +01:00 |
Ryujinx.Graphics.Shader.csproj
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Update Spv.Generator
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2022-06-17 22:42:35 +01:00 |
SamplerType.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
ShaderProgram.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
ShaderProgramInfo.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
ShaderStage.cs
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Add support for render scale to vertex stage. (#2763)
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2022-01-08 14:48:48 -03:00 |
SupportBuffer.cs
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Raise textures limit to 64 on Vulkan
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2022-06-17 22:46:05 +01:00 |
TessPatchType.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
TessSpacing.cs
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Initial tessellation shader support (#2534)
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2021-10-18 18:38:04 -03:00 |
TextureDescriptor.cs
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New shader cache implementation (#3194)
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2022-04-10 10:49:44 -03:00 |
TextureFormat.cs
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Implement SULD shader instruction (#1117)
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2020-04-22 09:35:28 +10:00 |
TextureHandle.cs
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Optimize Texture Binding and Shader Specialization Checks (#3399)
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2022-06-17 13:09:14 -03:00 |
TextureUsageFlags.cs
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Add support for fragment shader interlock (#2768)
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2021-10-28 19:53:12 -03:00 |