Ryujinx/Ryujinx.Graphics.Shader
2022-06-17 22:47:03 +01:00
..
CodeGen Combine non-buffer with buffer image descriptor sets 2022-06-17 22:47:03 +01:00
Decoders New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
Instructions Implement Viewport Transform Disable (#3328) 2022-05-12 10:47:13 -03:00
IntermediateRepresentation WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
StructuredIr SPIR-V: Resolution scale support and fix TextureSample multisample with LOD bug 2022-06-17 22:42:55 +01:00
Translation Combine non-buffer with buffer image descriptor sets 2022-06-17 22:47:03 +01:00
AlphaTestOp.cs Add alpha test emulation on shader (but no shader specialisation yet...) 2022-06-17 22:42:35 +01:00
AttributeType.cs Shader specialization for new Vulkan required state (fixes remaining alpha test issues, vertex stretching on AMD on Crash Bandicoot, etc) 2022-06-17 22:45:00 +01:00
BufferDescriptor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
BufferUsageFlags.cs Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 2021-01-17 17:08:06 -03:00
Constants.cs Initial support for shader attribute indexing (#2546) 2021-08-27 01:44:47 +02:00
IGpuAccessor.cs Combine non-buffer with buffer image descriptor sets 2022-06-17 22:47:03 +01:00
InputTopology.cs Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) 2022-04-08 12:42:39 +02:00
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj Update Spv.Generator 2022-06-17 22:42:35 +01:00
SamplerType.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
ShaderProgram.cs WIP Vulkan implementation 2022-06-17 22:42:30 +01:00
ShaderProgramInfo.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
ShaderStage.cs Add support for render scale to vertex stage. (#2763) 2022-01-08 14:48:48 -03:00
SupportBuffer.cs Raise textures limit to 64 on Vulkan 2022-06-17 22:46:05 +01:00
TessPatchType.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
TessSpacing.cs Initial tessellation shader support (#2534) 2021-10-18 18:38:04 -03:00
TextureDescriptor.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
TextureFormat.cs Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
TextureHandle.cs Optimize Texture Binding and Shader Specialization Checks (#3399) 2022-06-17 13:09:14 -03:00
TextureUsageFlags.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00