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AstAssignment.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
AstBlock.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
AstBlockType.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
AstBlockVisitor.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
AstComment.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
AstHelper.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
AstNode.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
AstOperand.cs
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Better IPA shader instruction implementation (#1082)
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2020-04-03 11:20:47 +11:00 |
AstOperation.cs
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Implement CAL and RET shader instructions (#1618)
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2020-10-25 17:00:44 -03:00 |
AstOptimizer.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
AstTextureOperation.cs
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Move shader resource descriptor creation out of the backend (#2290)
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2021-05-19 23:15:26 +02:00 |
GotoElimination.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
GotoStatement.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
HelperFunctionsMask.cs
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SPIR-V: Only add FSI exec mode if used.
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2022-06-17 22:42:47 +01:00 |
IAstNode.cs
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Initial work
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2020-01-09 02:13:00 +01:00 |
InstructionInfo.cs
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Implement remaining shader double-precision instructions (#2845)
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2021-12-08 17:54:12 -03:00 |
OperandInfo.cs
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Add support for fragment shader interlock (#2768)
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2021-10-28 19:53:12 -03:00 |
PhiFunctions.cs
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WIP Vulkan implementation
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2022-06-17 22:42:30 +01:00 |
StructuredFunction.cs
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Implement CAL and RET shader instructions (#1618)
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2020-10-25 17:00:44 -03:00 |
StructuredProgram.cs
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SPIR-V: Only add FSI exec mode if used.
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2022-06-17 22:42:47 +01:00 |
StructuredProgramContext.cs
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SPIR-V: Resolution scale support and fix TextureSample multisample with LOD bug
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2022-06-17 22:42:55 +01:00 |
StructuredProgramInfo.cs
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SPIR-V: Implement tessellation support
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2022-06-17 22:42:54 +01:00 |
VariableType.cs
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Initial support for double precision shader instructions. (#963)
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2020-03-03 15:02:08 +01:00 |