Ryujinx/src/Ryujinx.Graphics.Metal/Pipeline.cs

646 lines
23 KiB
C#
Raw Normal View History

2023-07-28 20:39:14 +00:00
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using SharpMetal.Foundation;
using SharpMetal.Metal;
2023-08-02 23:56:59 +00:00
using SharpMetal.QuartzCore;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
2023-08-03 18:50:49 +00:00
class Pipeline : IPipeline, IDisposable
{
2023-08-03 21:04:59 +00:00
// 0 Frames = No capture
// Some games like Undertale trigger a stack overflow on capture end
2023-08-03 23:01:34 +00:00
private const int MaxFramesPerCapture = 0;
2023-08-03 21:04:59 +00:00
private const string CaptureLocation = "/Users/isaacmarovitz/Desktop/Captures/Trace-";
2023-08-03 20:53:53 +00:00
2023-07-28 02:54:24 +00:00
private readonly MTLDevice _device;
2023-08-03 21:04:59 +00:00
private readonly MTLCommandQueue _commandQueue;
2023-08-03 12:48:41 +00:00
private readonly HelperShaders _helperShaders;
2023-07-28 02:54:24 +00:00
private MTLCommandBuffer _commandBuffer;
2023-07-28 20:23:13 +00:00
private MTLCommandEncoder _currentEncoder;
2023-07-28 02:54:24 +00:00
2023-07-28 20:23:13 +00:00
private RenderEncoderState _renderEncoderState;
2023-10-11 04:39:18 +00:00
private readonly MTLVertexDescriptor _vertexDescriptor = new();
2023-10-10 23:02:38 +00:00
private MTLBuffer[] _vertexBuffers;
private MTLBuffer _indexBuffer;
private MTLIndexType _indexType;
private ulong _indexBufferOffset;
2023-08-03 01:18:28 +00:00
private MTLClearColor _clearColor;
private int _frameCount;
2023-08-03 21:04:59 +00:00
private bool _captureEnded = true;
2023-08-03 12:48:41 +00:00
public Pipeline(MTLDevice device, MTLCommandQueue commandQueue)
{
2023-07-28 02:54:24 +00:00
_device = device;
2023-08-03 21:04:59 +00:00
_commandQueue = commandQueue;
2023-08-03 12:48:41 +00:00
_helperShaders = new HelperShaders(_device);
2023-07-28 02:54:24 +00:00
2023-10-10 19:26:40 +00:00
_renderEncoderState = new RenderEncoderState(
_helperShaders.BlitShader.VertexFunction,
_helperShaders.BlitShader.FragmentFunction,
_device);
2023-08-03 21:04:59 +00:00
_commandBuffer = _commandQueue.CommandBuffer();
if (MaxFramesPerCapture > 0)
{
StartCapture();
}
}
private void StartCapture()
{
var captureDescriptor = new MTLCaptureDescriptor
{
CaptureObject = _commandQueue,
Destination = MTLCaptureDestination.GPUTraceDocument,
OutputURL = NSURL.FileURLWithPath(StringHelper.NSString(CaptureLocation + DateTimeOffset.UtcNow.ToUnixTimeSeconds() + ".gputrace"))
};
var captureError = new NSError(IntPtr.Zero);
MTLCaptureManager.SharedCaptureManager().StartCapture(captureDescriptor, ref captureError);
if (captureError != IntPtr.Zero)
{
Console.WriteLine($"Failed to start capture! {StringHelper.String(captureError.LocalizedDescription)}");
}
_captureEnded = false;
2023-07-28 02:54:24 +00:00
}
public MTLRenderCommandEncoder GetOrCreateRenderEncoder()
{
if (_currentEncoder is MTLRenderCommandEncoder encoder)
{
return encoder;
}
return BeginRenderPass();
}
public MTLBlitCommandEncoder GetOrCreateBlitEncoder()
{
if (_currentEncoder is MTLBlitCommandEncoder encoder)
{
return encoder;
}
return BeginBlitPass();
}
public MTLComputeCommandEncoder GetOrCreateComputeEncoder()
{
if (_currentEncoder is MTLComputeCommandEncoder encoder)
{
return encoder;
}
return BeginComputePass();
}
2023-07-28 20:23:13 +00:00
public void EndCurrentPass()
2023-07-28 02:54:24 +00:00
{
2023-07-28 20:23:13 +00:00
if (_currentEncoder != null)
{
_currentEncoder.EndEncoding();
_currentEncoder = null;
}
}
public MTLRenderCommandEncoder BeginRenderPass()
{
EndCurrentPass();
2023-08-02 02:36:07 +00:00
var descriptor = new MTLRenderPassDescriptor();
2023-07-28 20:23:13 +00:00
var renderCommandEncoder = _commandBuffer.RenderCommandEncoder(descriptor);
2023-10-10 22:36:52 +00:00
_renderEncoderState.SetEncoderState(renderCommandEncoder, _vertexDescriptor);
2023-07-28 02:54:24 +00:00
2023-10-10 23:02:38 +00:00
for (int i = 0; i < _vertexBuffers.Length; i++)
{
if (_vertexBuffers[i] != null)
{
renderCommandEncoder.SetVertexBuffer(_vertexBuffers[i], 0, (ulong)i);
}
}
2023-07-28 20:23:13 +00:00
_currentEncoder = renderCommandEncoder;
return renderCommandEncoder;
2023-07-28 02:54:24 +00:00
}
2023-07-28 20:23:13 +00:00
public MTLBlitCommandEncoder BeginBlitPass()
2023-07-28 02:54:24 +00:00
{
2023-07-28 20:23:13 +00:00
EndCurrentPass();
2023-08-02 02:36:07 +00:00
var descriptor = new MTLBlitPassDescriptor();
2023-07-28 20:23:13 +00:00
var blitCommandEncoder = _commandBuffer.BlitCommandEncoder(descriptor);
_currentEncoder = blitCommandEncoder;
return blitCommandEncoder;
}
2023-07-29 05:18:51 +00:00
public MTLComputeCommandEncoder BeginComputePass()
{
EndCurrentPass();
2023-08-02 02:36:07 +00:00
var descriptor = new MTLComputePassDescriptor();
2023-07-29 05:18:51 +00:00
var computeCommandEncoder = _commandBuffer.ComputeCommandEncoder(descriptor);
_currentEncoder = computeCommandEncoder;
return computeCommandEncoder;
}
2023-08-03 18:50:49 +00:00
public void Present(CAMetalDrawable drawable, ITexture texture)
2023-07-28 20:23:13 +00:00
{
2023-08-03 18:50:49 +00:00
if (texture is not Texture tex)
{
return;
}
2023-07-28 20:23:13 +00:00
EndCurrentPass();
2023-07-28 02:54:24 +00:00
2023-08-02 23:56:59 +00:00
var descriptor = new MTLRenderPassDescriptor();
descriptor.ColorAttachments.Object(0).Texture = drawable.Texture;
descriptor.ColorAttachments.Object(0).LoadAction = MTLLoadAction.Clear;
descriptor.ColorAttachments.Object(0).ClearColor = _clearColor;
var renderCommandEncoder = _commandBuffer.RenderCommandEncoder(descriptor);
2023-10-10 22:36:52 +00:00
_renderEncoderState.SetEncoderState(renderCommandEncoder, _vertexDescriptor);
2023-08-02 23:56:59 +00:00
2023-08-03 12:58:14 +00:00
var sampler = _device.NewSamplerState(new MTLSamplerDescriptor
{
MinFilter = MTLSamplerMinMagFilter.Nearest,
MagFilter = MTLSamplerMinMagFilter.Nearest,
MipFilter = MTLSamplerMipFilter.NotMipmapped
});
2023-08-03 18:50:49 +00:00
renderCommandEncoder.SetFragmentTexture(tex.MTLTexture, 0);
2023-08-03 12:58:14 +00:00
renderCommandEncoder.SetFragmentSamplerState(sampler, 0);
2023-08-02 23:56:59 +00:00
renderCommandEncoder.DrawPrimitives(MTLPrimitiveType.Triangle, 0, 6);
renderCommandEncoder.EndEncoding();
_commandBuffer.PresentDrawable(drawable);
_commandBuffer.Commit();
if (!_captureEnded)
2023-08-02 23:56:59 +00:00
{
_frameCount++;
2023-08-03 20:53:53 +00:00
if (_frameCount >= MaxFramesPerCapture)
{
_captureEnded = true;
MTLCaptureManager.SharedCaptureManager().StopCapture();
Logger.Warning?.Print(LogClass.Gpu, "Trace ended!");
}
2023-08-02 23:56:59 +00:00
}
2023-07-28 02:54:24 +00:00
2023-08-03 21:04:59 +00:00
_commandBuffer = _commandQueue.CommandBuffer();
}
public void Barrier()
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void ClearBuffer(BufferHandle destination, int offset, int size, uint value)
{
var blitCommandEncoder = GetOrCreateBlitEncoder();
2023-07-28 20:51:07 +00:00
// Might need a closer look, range's count, lower, and upper bound
// must be a multiple of 4
MTLBuffer mtlBuffer = new(Unsafe.As<BufferHandle, IntPtr>(ref destination));
blitCommandEncoder.FillBuffer(mtlBuffer,
new NSRange
{
location = (ulong)offset,
length = (ulong)size
},
(byte)value);
}
public void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color)
{
2023-08-03 18:50:49 +00:00
_clearColor = new MTLClearColor { red = color.Red, green = color.Green, blue = color.Blue, alpha = color.Alpha };
}
public void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue,
int stencilMask)
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void CommandBufferBarrier()
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
{
var blitCommandEncoder = GetOrCreateBlitEncoder();
2023-07-29 03:56:33 +00:00
MTLBuffer sourceBuffer = new(Unsafe.As<BufferHandle, IntPtr>(ref source));
MTLBuffer destinationBuffer = new(Unsafe.As<BufferHandle, IntPtr>(ref destination));
blitCommandEncoder.CopyFromBuffer(
sourceBuffer,
(ulong)srcOffset,
destinationBuffer,
(ulong)dstOffset,
(ulong)size);
}
public void DispatchCompute(int groupsX, int groupsY, int groupsZ)
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
{
var renderCommandEncoder = GetOrCreateRenderEncoder();
2023-07-28 20:23:13 +00:00
// TODO: Support topology re-indexing to provide support for TriangleFans
2023-07-28 20:23:13 +00:00
var primitiveType = _renderEncoderState.Topology.Convert();
2023-07-28 20:23:13 +00:00
renderCommandEncoder.DrawPrimitives(primitiveType, (ulong)firstVertex, (ulong)vertexCount, (ulong)instanceCount, (ulong)firstInstance);
}
public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
{
var renderCommandEncoder = GetOrCreateRenderEncoder();
2023-08-03 12:58:14 +00:00
2023-07-28 20:23:13 +00:00
// TODO: Support topology re-indexing to provide support for TriangleFans
2023-07-28 20:23:13 +00:00
var primitiveType = _renderEncoderState.Topology.Convert();
2023-07-28 20:23:13 +00:00
renderCommandEncoder.DrawIndexedPrimitives(primitiveType, (ulong)indexCount, _indexType, _indexBuffer, _indexBufferOffset, (ulong)instanceCount, firstVertex, (ulong)firstInstance);
}
public void DrawIndexedIndirect(BufferRange indirectBuffer)
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void DrawIndirect(BufferRange indirectBuffer)
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void DrawTexture(ITexture texture, ISampler sampler, Extents2DF srcRegion, Extents2DF dstRegion)
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetAlphaTest(bool enable, float reference, CompareOp op)
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetBlendState(AdvancedBlendDescriptor blend)
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetBlendState(int index, BlendDescriptor blend)
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp)
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetDepthClamp(bool clamp)
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetDepthMode(DepthMode mode)
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetDepthTest(DepthTestDescriptor depthTest)
{
2023-07-29 04:46:13 +00:00
var depthStencilState = _renderEncoderState.UpdateDepthState(
depthTest.TestEnable ? depthTest.Func.Convert() : MTLCompareFunction.Always,
2023-07-29 04:46:13 +00:00
depthTest.WriteEnable);
if (_currentEncoder is MTLRenderCommandEncoder renderCommandEncoder)
{
renderCommandEncoder.SetDepthStencilState(depthStencilState);
}
}
public void SetFaceCulling(bool enable, Face face)
{
2023-07-28 20:23:13 +00:00
var cullMode = enable ? face.Convert() : MTLCullMode.None;
if (_currentEncoder is MTLRenderCommandEncoder renderCommandEncoder)
{
renderCommandEncoder.SetCullMode(cullMode);
}
_renderEncoderState.CullMode = cullMode;
}
public void SetFrontFace(FrontFace frontFace)
{
2023-07-28 20:23:13 +00:00
var winding = frontFace.Convert();
if (_currentEncoder is MTLRenderCommandEncoder renderCommandEncoder)
{
renderCommandEncoder.SetFrontFacingWinding(winding);
}
_renderEncoderState.Winding = winding;
}
public void SetIndexBuffer(BufferRange buffer, IndexType type)
{
if (buffer.Handle != BufferHandle.Null)
{
_indexType = type.Convert();
_indexBufferOffset = (ulong)buffer.Offset;
var handle = buffer.Handle;
_indexBuffer = new(Unsafe.As<BufferHandle, IntPtr>(ref handle));
}
}
public void SetImage(int binding, ITexture texture, Format imageFormat)
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetLineParameters(float width, bool smooth)
{
// Not supported in Metal
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetLogicOpState(bool enable, LogicalOp op)
{
// Not supported in Metal
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetMultisampleState(MultisampleDescriptor multisample)
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin)
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetPolygonMode(PolygonMode frontMode, PolygonMode backMode)
{
// Not supported in Metal
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetPrimitiveRestart(bool enable, int index)
{
// TODO: Supported for LineStrip and TriangleStrip
// https://github.com/gpuweb/gpuweb/issues/1220#issuecomment-732483263
// https://developer.apple.com/documentation/metal/mtlrendercommandencoder/1515520-drawindexedprimitives
// https://stackoverflow.com/questions/70813665/how-to-render-multiple-trianglestrips-using-metal
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetPrimitiveTopology(PrimitiveTopology topology)
{
2023-07-28 20:23:13 +00:00
_renderEncoderState.Topology = topology;
}
public void SetProgram(IProgram program)
{
2023-10-10 19:26:40 +00:00
Program prg = (Program)program;
_renderEncoderState = new RenderEncoderState(
prg.VertexFunction,
prg.FragmentFunction,
_device);
}
public void SetRasterizerDiscard(bool discard)
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetRenderTargets(ITexture[] colors, ITexture depthStencil)
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public unsafe void SetScissors(ReadOnlySpan<Rectangle<int>> regions)
{
// TODO: Test max allowed scissor rects on device
var mtlScissorRects = new MTLScissorRect[regions.Length];
for (int i = 0; i < regions.Length; i++)
{
var region = regions[i];
mtlScissorRects[i] = new MTLScissorRect
{
height = (ulong)region.Height,
width = (ulong)region.Width,
x = (ulong)region.X,
y = (ulong)region.Y
};
}
fixed (MTLScissorRect* pMtlScissorRects = mtlScissorRects)
{
// TODO: Fix this function which currently wont accept pointer as intended
// _renderCommandEncoder.SetScissorRects(pMtlScissorRects, regions.Length);
}
}
public void SetStencilTest(StencilTestDescriptor stencilTest)
{
2023-07-29 04:46:13 +00:00
var backFace = new MTLStencilDescriptor
2023-07-29 04:30:08 +00:00
{
2023-07-29 04:46:13 +00:00
StencilFailureOperation = stencilTest.BackSFail.Convert(),
DepthFailureOperation = stencilTest.BackDpFail.Convert(),
DepthStencilPassOperation = stencilTest.BackDpPass.Convert(),
StencilCompareFunction = stencilTest.BackFunc.Convert(),
ReadMask = (uint)stencilTest.BackFuncMask,
WriteMask = (uint)stencilTest.BackMask
};
var frontFace = new MTLStencilDescriptor
{
StencilFailureOperation = stencilTest.FrontSFail.Convert(),
DepthFailureOperation = stencilTest.FrontDpFail.Convert(),
DepthStencilPassOperation = stencilTest.FrontDpPass.Convert(),
StencilCompareFunction = stencilTest.FrontFunc.Convert(),
ReadMask = (uint)stencilTest.FrontFuncMask,
WriteMask = (uint)stencilTest.FrontMask
2023-07-29 04:30:08 +00:00
};
2023-07-29 04:46:13 +00:00
var depthStencilState = _renderEncoderState.UpdateStencilState(backFace, frontFace);
2023-07-29 04:30:08 +00:00
if (_currentEncoder is MTLRenderCommandEncoder renderCommandEncoder)
{
renderCommandEncoder.SetDepthStencilState(depthStencilState);
}
}
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler)
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetUserClipDistance(int index, bool enableClip)
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
{
2023-10-10 22:36:52 +00:00
for (int i = 0; i < vertexAttribs.Length; i++)
{
if (!vertexAttribs[i].IsZero)
{
// TODO: Format should not be hardcoded
var attrib = _vertexDescriptor.Attributes.Object((ulong)i);
attrib.Format = MTLVertexFormat.Float4;
attrib.BufferIndex = (ulong)vertexAttribs[i].BufferIndex;
attrib.Offset = (ulong)vertexAttribs[i].Offset;
}
}
}
public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
{
2023-10-10 23:02:38 +00:00
_vertexBuffers = new MTLBuffer[vertexBuffers.Length];
2023-10-10 22:36:52 +00:00
for (int i = 0; i < vertexBuffers.Length; i++)
{
if (vertexBuffers[i].Stride != 0)
{
_vertexDescriptor.Layouts.Object((ulong)i).Stride = (ulong)vertexBuffers[i].Stride;
2023-10-10 23:02:38 +00:00
_vertexBuffers[i] = _device.NewBuffer(
vertexBuffers[i].Buffer.Handle.ToIntPtr(),
(ulong)vertexBuffers[i].Buffer.Size,
MTLResourceOptions.ResourceStorageModeManaged);
2023-10-10 22:36:52 +00:00
}
}
}
public unsafe void SetViewports(ReadOnlySpan<Viewport> viewports)
{
// TODO: Test max allowed viewports on device
var mtlViewports = new MTLViewport[viewports.Length];
for (int i = 0; i < viewports.Length; i++)
{
var viewport = viewports[i];
mtlViewports[i] = new MTLViewport
{
originX = viewport.Region.X,
originY = viewport.Region.Y,
width = viewport.Region.Width,
height = viewport.Region.Height,
znear = viewport.DepthNear,
zfar = viewport.DepthFar
};
}
fixed (MTLViewport* pMtlViewports = mtlViewports)
{
// TODO: Fix this function which currently wont accept pointer as intended
// _renderCommandEncoder.SetViewports(pMtlViewports, viewports.Length);
}
}
public void TextureBarrier()
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void TextureBarrierTiled()
{
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
{
// TODO: Implementable via indirect draw commands
return false;
}
public bool TryHostConditionalRendering(ICounterEvent value, ICounterEvent compare, bool isEqual)
{
// TODO: Implementable via indirect draw commands
return false;
}
public void EndHostConditionalRendering()
{
// TODO: Implementable via indirect draw commands
}
public void BeginTransformFeedback(PrimitiveTopology topology)
{
// Metal does not support Transform Feedback
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void EndTransformFeedback()
{
// Metal does not support Transform Feedback
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
{
// Metal does not support Transform Feedback
2023-08-02 02:36:07 +00:00
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void Dispose()
{
}
}
}