sunshineinabox
2298362e7f
Resolve remaining pipeline creation errors when extended pipeline states extension not supported
2024-09-01 18:17:19 -07:00
sunshineinabox
07f80bdbb7
Resolve some pipeline creation issue when extended dynamic states are not supported
2024-09-01 16:41:36 -07:00
sunshineinabox
3e5b946289
Merge branch 'master' into MoreDynamicStatesPartOne
2024-09-01 14:54:00 -07:00
riperiperi
398fa1c238
Vulkan: Update Silk.NET to 2.21 ( #7266 )
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* Update Silk.NET version
* fix: add MoltenVK resolver workaround
fix: add MoltenVK resolver workaround
* Cleanup
* Readonly ref warnings
* Remove driver id todo
2024-09-01 17:33:11 -03:00
gdkchan
460f9faf4e
Fix NRE when using buffer image array ( #7159 )
2024-08-21 00:49:17 +01:00
sunshineinabox
674288a71f
Avoid creating pipelines for each topology.
2024-08-12 22:09:09 -07:00
sunshineinabox
2d1af4ddb4
Set a default topology state that can be overwritten later if needed.
2024-08-12 20:57:08 -07:00
sunshineinabox
1a43536092
LogicOps
2024-08-11 19:54:52 -07:00
sunshineinabox
49494b5b2d
Some more default values
2024-08-10 17:16:48 -07:00
sunshineinabox
d6f05044ea
Set stride to 0 if Vertex Input dynamic state is enabled
2024-08-10 16:49:05 -07:00
sunshineinabox
42c47e408d
If dynamic states are enabled use default values for calculation uuid
2024-08-10 16:35:30 -07:00
sunshineinabox
af31a14c77
Spec states it CAN be null
2024-08-06 23:24:34 -07:00
sunshineinabox
6aa30b24ba
Actually change what is being passed to HwCapabilities instead of just disabling the feature.
2024-08-06 08:15:17 -07:00
sunshineinabox
53ca3b53b6
Exclude Patch Control Points dynamic state at this time
2024-08-05 23:18:28 -07:00
sunshineinabox
482b960740
More changes to be inline with spec
2024-08-04 20:53:54 -07:00
sunshineinabox
af9de85a1b
Origin of crash?
2024-08-04 20:34:49 -07:00
sunshineinabox
f15b6c85f6
According to spec there is no need to do this as it should automatically be not set when not needed
2024-08-04 16:16:27 -07:00
sunshineinabox
c53f58a4a9
Resolve issue with primitive toplogy
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Primitive Restart Enable should depend on Extended dynamic state 2 extension not 1
Resolve Primitive restart enable
Fix MoltenVK crash
2024-08-03 23:24:49 -07:00
sunshineinabox
3b398adbe6
Refactor PipelineUid and pack TopologyClass
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Remove basepipelineindex as its extraneous
2024-08-03 19:22:46 -07:00
jhorv
59ddb26628
replace ByteMemoryPool usage in Ryujinx.Graphics ( #7129 )
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* chore: replace `ByteMemoryPool` usage with `MemoryOwner<byte>`
* refactor: `PixelConverter.ConvertR4G4ToR4G4B4A4()` - rename old `outputSpan` to `outputSpanUInt16`, reuse same output `Span<byte>` as newly-freed name `outputSpan`
* eliminate temporary buffer allocations
* chore, perf: use MemoryOwner<byte> instead of IMemoryOwner<byte>
2024-08-03 19:50:53 +01:00
sunshineinabox
59ef2ac799
Accidental change
2024-08-02 18:17:28 -07:00
sunshineinabox
ce450dc08e
Invert logic to only set flags dirty if those are supported.
2024-08-02 07:27:44 -07:00
sunshineinabox
023f3ed44f
Resolve build errors
2024-08-01 19:21:32 -07:00
sunshineinabox
fa801ba472
Match other code in project
2024-08-01 19:17:59 -07:00
sunshineinabox
9b02fd6dc0
Conver to TopologyClass from Vulkan Topology
2024-08-01 08:19:11 -07:00
sunshineinabox
adc7528b54
Why cast when you don't need to cast
2024-07-31 18:56:06 -07:00
sunshineinabox
1bcc9c029a
Remove redundant logic, just use max possible dynamic states
2024-07-31 18:51:44 -07:00
sunshineinabox
38c9ec925c
Whitespace fix
2024-07-31 18:22:29 -07:00
sunshineinabox
3f7a3ac558
Adapt changes from #7102 for dynamic states
2024-07-31 18:18:46 -07:00
sunshineinabox
7b480edf86
Merge branch 'master' into MoreDynamicStatesPartOne
2024-07-31 17:17:24 -07:00
sunshineinabox
da11dc1288
Only pass Tesselation state create info if dynamic state is not supported
2024-07-31 17:12:57 -07:00
sunshineinabox
693f268090
Accidental change
2024-07-31 08:18:58 -07:00
sunshineinabox
fb964b514c
Do not set patch control points dynamic state if there is no tessalation control shader. Thank you riperiperi
2024-07-31 08:14:26 -07:00
sunshineinabox
1b9e42bdb4
Should not just check for extension. This is more correct.
2024-07-30 18:17:49 -07:00
riperiperi
698e36bbd2
Vulkan: Force topology to PatchList for Tessellation ( #7102 )
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Vulkan spec states that input topology should always be PatchList when a tessellation pipeline is present. The AMD GPU on windows crashes so hard it BSODs the machine if this isn't the case, so it's forced here just in case.
I'm not sure what providing a different topology here would even do, as you'd think it would always be a patch list input.
2024-07-30 21:48:30 -03:00
sunshineinabox
7396c05b35
Resolve crash
2024-07-29 20:32:52 -07:00
riperiperi
ccd330ba0f
Vulkan: Add missing barriers for texture to buffer copy ( #7092 )
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This barrier has always been missing, but it only became apparent when #7012 merged.
I also added some barriers in case the target buffer used here is used by other commands, though right now it isn't.
Fixes a regression where water would turn white on AMD GPUs with the proprietary driver. May fix other issues on this driver.
2024-07-25 16:34:30 -03:00
sunshineinabox
e7a4299400
Minor change
2024-07-23 22:09:56 -07:00
sunshineinabox
ea44670330
Set logicOp and DepthCompareOp only if enabled
2024-07-23 22:03:47 -07:00
sunshineinabox
2cba50a9ed
Move TopologyClass conversoin to EnumConversion.cs
2024-07-23 21:54:01 -07:00
sunshineinabox
b66f6ce673
Resolve some validation errors
2024-07-23 20:58:47 -07:00
sunshineinabox
a5052013f3
Fix some conditions
2024-07-23 20:25:23 -07:00
sunshineinabox
7610236816
Resolve merge error
2024-07-19 17:36:29 -07:00
sunshineinabox
afe4d581ee
Merge branch 'master' into MoreDynamicStatesPartOne
2024-07-18 07:32:07 -07:00
riperiperi
1a919e99b2
Vulkan: Defer guest barriers, and improve image barrier timings ( #7012 )
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* More guarantees for buffer correct placement, defer guest requested buffers
* Split RP on indirect barrier rn
* Better handling for feedback loops.
* Qualcomm barriers suck too
* Fix condition
* Remove unused field
* Allow render pass barriers on turnip for now
2024-07-17 20:21:32 -03:00
Isaac Marovitz
344f4f52c1
Remove CommandBufferScoped Dependencies ( #6958 )
2024-07-16 17:01:06 -03:00
MutantAura
eb212aa91b
misc: Re-order and manually update DriverID to name. ( #7027 )
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* Re-order and update DriverID -> Name.
* Fix whitespace
2024-07-15 19:27:59 -03:00
gdkchan
07435ad844
Use draw clear on Adreno, instead of vkCmdClearAttachments ( #7013 )
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* Use draw clear on Adreno, instead of vkCmdClearAttachments
* Fix GTX TITAN detection
2024-07-10 17:52:45 -03:00
gdkchan
1668ba913f
Force dynamic state update after rasterizer discard disable ( #7007 )
2024-07-09 23:31:01 -03:00
gdkchan
a830eb666b
Disallow concurrent fence waits on Adreno ( #7001 )
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* Disallow concurrent fence waits on Adreno
* Ensure locks are released if exceptions are thrown
2024-07-07 19:33:28 -03:00