greggameplayer
d7263d0574
correct function according to the new changes
2018-08-08 05:05:04 +02:00
greggameplayer
9b5a7291e7
Merge branch 'master' into patch-4
2018-08-05 23:30:15 +02:00
gdkchan
221270db90
More accurate impl of FMINNM/FMAXNM, add vector variants ( #296 )
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* More accurate impl of FMINNM/FMAXNM, add vector variants
* Optimize for the 0 case when op1 != op2
* Address PR feedback
2018-08-05 02:54:21 -03:00
LDj3SNuD
5f34353dce
Add SQADD, UQADD, SQSUB, UQSUB, SUQADD, USQADD, SQABS, SQNEG (Scalar, Vector) instructions; add 24 Tests. Most saturation instructions now on ASoftFallback. ( #314 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdArithmetic.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdHelper.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdHelper.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdHelper.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdHelper.cs
* Opt. (retest).
2018-08-04 16:58:54 -03:00
ReinUsesLisp
3208173620
Cache changes ( #302 )
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* Skip repeated cache tests between same sync
* Skip some checks for regions where just one resource is resident
* Dehardcode residency page size
* Some cleanup
2018-07-29 01:39:15 -03:00
Arthur Chen
39d36145ba
update encoding for branch instruction ( #305 )
2018-07-26 13:46:05 -03:00
ReinUsesLisp
5fe0bc584b
Send data to OpenGL host without client-side copies ( #285 )
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* Directly send host address to buffer data
* Cleanup OGLShader
* Directly copy vertex and index data too
* Revert shader bind "cache"
* Address feedback
2018-07-19 16:02:51 -03:00
Merry
bdb6cbb435
AOpCodeTable: Speed up instruction decoding ( #284 )
2018-07-19 02:32:37 -03:00
LDj3SNuD
fa5545aab8
Implement Ssubw_V and Usubw_V instructions. ( #287 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdMove.cs
* Update AInstEmitSimdCmp.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
2018-07-18 21:06:28 -03:00
gdkchan
5d698a7d8d
Fix LDXP/LDAXP when Rt == Rn ( #274 )
2018-07-16 15:57:15 -03:00
greggameplayer
2b02c936f3
Merge branch 'master' into patch-4
2018-07-16 06:05:37 +02:00
LDj3SNuD
063fae50fe
Fix EmitHighNarrow(), EmitSaturatingNarrowOp() when Rd == Rn || Rd == Rm (& Part != 0). Optimization of EmitVectorTranspose(), EmitVectorUnzip(), EmitVectorZip() algorithms (reduction of the number of operations and their complexity). Add 12 Tests about Trn1/2, Uzp1/2, Zip1/2 (V) instructions. ( #268 )
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* Update CpuTestSimdArithmetic.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update Instructions.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdHelper.cs
* Update AInstEmitSimdMove.cs
* Delete CpuTestSimdMove.cs
2018-07-15 00:53:26 -03:00
LDj3SNuD
be31f5b46d
Improve CountLeadingZeros() algorithm, nits. ( #219 )
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* Update AInstEmitSimdArithmetic.cs
* Update ASoftFallback.cs
* Update ASoftFallback.cs
* Update ASoftFallback.cs
* Update AInstEmitSimdArithmetic.cs
2018-07-14 15:07:44 -03:00
gdkchan
514218ab98
Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions, nits ( #225 )
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* Add SMLSL, SQRSHRN and SRSHR (Vector) cpu instructions
* Address PR feedback
* Address PR feedback
* Remove another useless temp var
* nit: Alignment
* Replace Context.CurrOp.GetBitsCount() with Op.GetBitsCount()
* Fix encodings and move flag bit test out of the loop
2018-07-14 13:13:02 -03:00
greggameplayer
f2a293b8fe
add a new import
2018-07-12 21:50:29 +02:00
greggameplayer
41a6ea5bdf
Use the EmitVectorPairwiseFloat for Faddp_V & Fminp_V & Fmaxp_V
2018-07-12 21:17:46 +02:00
greggameplayer
337602797d
Add EmitVectorPairwiseFloat function
2018-07-12 21:14:30 +02:00
Merry
b233ae964f
AInstEmitSimdCvt: Half-precision to single-precision conversion ( #235 )
2018-07-12 15:51:02 -03:00
greggameplayer
364f2c710d
add Fmaxp_V & Fminp_V functions
2018-07-10 18:48:05 +02:00
greggameplayer
2b46158c55
Add Fminp_V & Fmaxp_V Opcodes to the table
2018-07-10 18:43:22 +02:00
gdkchan
0a36bfbf92
Fix ZIP/UZP/TRN instructions when Rd == Rn || Rd == Rm ( #239 )
2018-07-09 22:48:28 -03:00
gdkchan
095db47e13
Query multiple pages at once with GetWriteWatch ( #222 )
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* Query multiple pages at once with GetWriteWatch
* Allow multiple buffer types to share the same page, aways use the physical address as cache key
* Remove a variable that is no longer needed
2018-07-08 16:55:15 -03:00
Merry
0f8f40486d
ChocolArm64: More accurate implementation of Frecpe & Frecps ( #228 )
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* ChocolArm64: More accurate implementation of Frecpe
* ChocolArm64: Handle infinities and zeros in Frecps
2018-07-08 16:54:47 -03:00
Merry
af1516a146
ASoftFloat: Fix InvSqrtEstimate for negative values ( #233 )
2018-07-08 12:41:46 -03:00
gdkchan
c99b2884e4
Remove broken adds/cmn with condition check optimization ( #218 )
2018-07-03 21:54:05 -03:00
gdkchan
741773910d
Add SMAXP, SMINP, UMAX, UMAXP, UMIN and UMINP cpu instructions ( #200 )
2018-07-03 03:31:48 -03:00
LDj3SNuD
c228cf320d
Add Rbit_V instruction. Add 8 tests (Rbit_V; Rev16_V, Rev32_V, Rev64_V). Improve CountSetBits8() algorithm. ( #212 )
...
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdLogical.cs
* Update AVectorHelper.cs
* Update ASoftFallback.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Improve CountSetBits8() algorithm.
* Improve CountSetBits8() algorithm.
2018-07-03 03:31:16 -03:00
Thomas Guillemard
2f25b34941
Add linux-x64 to RID property to make tests works on linux ( #205 )
2018-06-30 12:43:04 -03:00
LDj3SNuD
53934e8872
Add Saba_V, Sabal_V, Sabd_V, Sabdl_V, Uaba_V, Uabal_V; Update Uabd_V, Uabdl_V. Add 16 tests. ( #204 )
...
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update AInstEmitSimdHelper.cs
* Update Instructions.cs
* Update CpuTest.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
2018-06-30 12:40:41 -03:00
gdkchan
4c7c21634e
Add Sse2 fallback to Vector{Extract|Insert}Single methods on the CPU ( #193 )
2018-06-28 20:52:32 -03:00
gdkchan
bc26aa558a
Add support for the FMLA (by element/scalar) instruction ( #187 )
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* Add support for the FMLA (by element/scalar) instruction
* Fix encoding
2018-06-28 20:51:38 -03:00
gdkchan
65105c2a3b
Implement SvcGetThreadContext3
2018-06-26 01:10:15 -03:00
LDj3SNuD
c818093528
Add Sqxtun_S, Sqxtun_V with 3 tests. ( #188 )
...
* Update AInstEmitSimdArithmetic.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
2018-06-25 23:36:20 -03:00
LDj3SNuD
8f6387128a
Add Sse Opt. for Cmeq_V_2D, Cmgt_V_2D (Reg). Add Sse Opt. for Crc32cb, Crc32ch, Crc32cw, Crc32cx. Add 10 simple tests for Fcmgt, Fcmge, Fcmeq, Fcmle, Fcmlt (S, V) (Reg, Zero). Add 2 Cnt_V tests. ( #183 )
...
* Add files via upload
* Add files via upload
* Add files via upload
* CPE
* Add EmitSse42Crc32()
* Update CpuTestSimdCmp.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update Instructions.cs
2018-06-25 22:32:29 -03:00
gdkchan
37a6e84fd4
Add REV16/32 (vector) instructions and fix REV64
2018-06-25 18:40:55 -03:00
Rygnus
0bec9d8439
Add opcodes SQXTUN_S and SQXTUN_V ( #184 )
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* Add SQXTUN_S and SQXTUN_V
Part 1/2 of commit
* Add SQXTUN_S and SQXTUN_V (2/2)
Part 2/2 of commit
2018-06-25 14:23:46 -03:00
gdkchan
e7559f128f
Small OpenGL Renderer refactoring ( #177 )
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* Call OpenGL functions directly, remove the pfifo thread, some refactoring
* Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later)
* Organized the Gpu folder a bit more, renamed a few things, address PR feedback
* Make PerformanceStatistics thread safe
* Remove unused constant
* Use unlimited update rate for better pref
2018-06-23 21:39:25 -03:00
gdkchan
3e6afeb513
Fix some thread sync issues ( #172 )
...
* Fix some thread sync issues
* Remove some debug stuff
* Ensure that writes to the mutex address clears the exclusive monitor
2018-06-21 23:05:42 -03:00
riperiperi
53ebbcfbd9
Rework signed multiplication. Fixed an edge case and passes all tests. ( #174 )
2018-06-20 10:45:20 -03:00
LDj3SNuD
3bdd109f45
Add Cmeq_S, Cmge_S, Cmgt_S, Cmhi_S, Cmhs_S, Cmle_S, Cmlt_S (Reg, Zero) & Cmtst_S compare instructions. Add 22 compare tests (Scalar, Vector). Add Eor_V, Not_V tests. ( #171 )
...
* Add files via upload
* Add files via upload
* Delete CpuTestScalar.cs
* Update CpuTestSimdArithmetic.cs
2018-06-18 14:55:26 -03:00
gdkchan
b747b23607
Add the FADDP (scalar) instruction
2018-06-18 00:41:28 -03:00
riperiperi
afa5bf81e3
Faster soft implementation of smulh and umulh ( #134 )
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* Faster soft implementation of smulh and umulh
* smulh: Fixed mul with 0 acting like it had a negative result.
* Use compliment for negative smulh result.
2018-06-13 10:55:45 -03:00
Lordmau5
46dc89f8dd
Implement Fabs_V ( #146 )
2018-06-12 09:29:16 -03:00
gdkchan
7f5a8effbb
Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking
2018-06-09 13:05:41 -03:00
gdkchan
7822348439
Small cleanup in AMemory and removed some unused usings
2018-06-08 23:54:50 -03:00
gdkchan
9136897d4a
Do not inline the scalar vector load methods as a workaround to a .net JIT bug
2018-06-08 23:49:53 -03:00
gdkchan
231fae1a4c
Texture/Vertex/Index data cache ( #132 )
...
* Initial implementation of the texture cache
* Cache vertex and index data aswell, some cleanup
* Improve handling of the cache by storing cached ranges on a list for each page
* Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
2018-06-08 21:15:56 -03:00
riperiperi
6fe51f9705
ReadBytes function in AMemory, with cleaner range check. ( #136 )
2018-06-08 21:15:02 -03:00
gdkchan
df33dcc489
Force inline some of the vector read/write methods
2018-06-04 16:11:11 -03:00
gdkchan
4731c7545d
Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code
2018-06-02 11:44:52 -03:00