Isaac Marovitz
362746887e
Cleanup + Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b064d76a4f
Metal: Compute Shaders ( #19 )
...
* check for too bix texture bindings
* implement lod query
* print shader stage name
* always have fragment input
* resolve merge conflicts
* fix: lod query
* fix: casting texture coords
* support non-array memories
* use structure types for buffers
* implement compute pipeline cache
* compute dispatch
* improve error message
* rebind compute state
* bind compute textures
* pass local size as an argument to dispatch
* implement texture buffers
* hack: change vertex index to vertex id
* pass support buffer as an argument to every function
* return at the end of function
* fix: certain missing compute bindings
* implement texture base
* improve texture binding system
* remove useless exception
* move texture handle to texture base
* fix: segfault when using disposed textures
---------
Co-authored-by: Samuliak <samuliak77@gmail.com>
Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com>
2024-09-28 19:03:01 -04:00
Isaac Marovitz
131ab75d55
Handle stride 0 on regular buffers
2024-09-28 19:03:01 -04:00
Isaac Marovitz
65149cfe9f
Buffer Descriptor Step Functions
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a435d94fae
Sample LOD Level
2024-09-28 19:03:01 -04:00
Isaac Marovitz
88dd2984be
Fix FragmentOutputColor Type
2024-09-28 19:03:01 -04:00
Isaac Marovitz
43460186a8
Stencil Ref Value
2024-09-28 19:03:01 -04:00
Isaac Marovitz
0a6f11d247
Stencil Fixes
2024-09-28 19:03:01 -04:00
Isaac Marovitz
1b86360a61
RenderTargetColorMasks
2024-09-28 19:03:01 -04:00
Isaac Marovitz
dc01de61cd
Make dotnet format happy
2024-09-28 19:03:01 -04:00
SamoZ256
e423f81155
Zero vertex buffer ( #17 )
...
* cast src size to float
* implement zero buffers
2024-09-28 19:03:01 -04:00
Isaac Marovitz
35f68c1b31
Implement Texture CopyTo
2024-09-28 19:03:01 -04:00
Isaac Marovitz
cb8fdeafbc
Cleanup present
2024-09-28 19:03:01 -04:00
Isaac Marovitz
1f29a76ea3
Metal: Advanced Present ( #6 )
...
* Initial DrawTexture support & Advanced Present
* TODO: Get Scissors Working
* Chnage scissor state management
* Rebase problems…
* Rebase fixes again
* Update DrawTexture + Fix Topology
* Fix flipping
* Add clear action support
* Cleanup
2024-09-28 19:03:01 -04:00
SamoZ256
1f91c74a95
Clone the state & flip viewport vertically ( #16 )
...
* implement texture get data
* reset all state before blit & clone state
* format
* support blit regions
* implement source region for blit
* replace bottom with top
* account for 0 size
* support image flipping
* revert presentation fixes & y flip
* revert
* flip viewport vertically
* switch face winding
* comment
* use SetBytes for texture clear
* implement missing compute builtins
* change storage and texture buffer alignment
* correct compute builtins
* don't use nullable for textures and samplers
* remove incorrect texture get data implementation
* Cleanup IntPtrs
---------
Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-09-28 19:03:01 -04:00
SamoZ256
20b1f6a6ee
Fix Scott Pilgrim ( #15 )
...
* check for null vertex functions
* format
* Format
---------
Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-09-28 19:03:01 -04:00
Isaac Marovitz
8b7ac4e87f
Suppress GC Finalize on StateCache
2024-09-28 19:03:01 -04:00
Isaac Marovitz
bbcd05aacf
Use Stack instead of List
2024-09-28 19:03:01 -04:00
Isaac Marovitz
0e095c778a
Whitespace formatting
2024-09-28 19:03:01 -04:00
Samuliak
2833642858
dispose all temporary buffers
2024-09-28 19:03:01 -04:00
Samuliak
f470430c2f
dispose temporary metal buffer
2024-09-28 19:03:01 -04:00
Samuliak
051bd144e1
dispose drawable texture view
2024-09-28 19:03:01 -04:00
Samuliak
68f6c08287
implement texture get data
2024-09-28 19:03:01 -04:00
Samuliak
704a78c11f
fix: don't dispose stencil state before using
2024-09-28 19:03:01 -04:00
Samuliak
acce02bdf5
allow null depth stencil render targets
2024-09-28 19:03:01 -04:00
Samuliak
8d7be4fe25
reset certain state before doing blit or clear
2024-09-28 19:03:01 -04:00
Samuliak
57a173a671
reset viewport before blit
2024-09-28 19:03:01 -04:00
Samuliak
e6e898b297
dispose encoder state manager
2024-09-28 19:03:01 -04:00
Samuliak
7654f0b16c
dispose all objects in encoder state manager
2024-09-28 19:03:01 -04:00
Samuliak
c26df1f7a3
dispose caches
2024-09-28 19:03:01 -04:00
Samuliak
41fb433495
warn about barriers
2024-09-28 19:03:01 -04:00
Samuliak
1a0b928c35
do memory barriers
2024-09-28 19:03:01 -04:00
Samuliak
17334b2131
remove useless parameters
2024-09-28 19:03:01 -04:00
Samuliak
be9f5dcf69
set the inline state after restoring state
2024-09-28 19:03:01 -04:00
Samuliak
f08d6c1cad
make states private
2024-09-28 19:03:01 -04:00
Samuliak
8eba42447f
fix: incorrect merge stuff
2024-09-28 19:03:01 -04:00
Samuliak
3ec45f73f4
don't interrupt render pass before color clear
2024-09-28 19:03:01 -04:00
Samuliak
b475a44941
implement save and restore state system
2024-09-28 19:03:01 -04:00
Samuliak
295845e6e3
revert deferred clears
2024-09-28 19:03:01 -04:00
Samuliak
79acae3709
prepare for deferred clears
2024-09-28 19:03:01 -04:00
Samuliak
d423a53595
resolve merge conflicts
2024-09-28 19:03:01 -04:00
Isaac Marovitz
f4190bd95a
Rebase
2024-09-28 19:03:01 -04:00
Isaac Marovitz
997393bc65
Cleanup + Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
937d84018e
Start Proper Dispose
2024-09-28 19:03:01 -04:00
Samuliak
4bbf7b67d4
do texture barrier tiled
2024-09-28 19:03:01 -04:00
Samuliak
b1549be8c3
do texture barrier
2024-09-28 19:03:01 -04:00
Samuliak
0d15f0fc90
implement depth stencil cache
2024-09-28 19:03:01 -04:00
Isaac Marovitz
20beb2e250
Fix typo in SamplerType.TextureBuffer
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e1279f67fe
Fix StoreActions & Don’t Clamp Scissor for Now
2024-09-28 19:03:01 -04:00
Isaac Marovitz
bd3df5f26a
Depth Clear
2024-09-28 19:03:01 -04:00
Isaac Marovitz
8feee9c005
Shitty Clears + Inline Buffer Improvements?
2024-09-28 19:03:01 -04:00
Isaac Marovitz
087bf71a13
FragmentOutputDepth Fixes
2024-09-28 19:03:01 -04:00
Isaac Marovitz
3e1f624308
Depth Sampler Fixes
2024-09-28 19:03:01 -04:00
Isaac Marovitz
8b2cc4ccf1
Revert position changes
2024-09-28 19:03:01 -04:00
Isaac Marovitz
1aa2b793eb
Nvm it should be in.position
2024-09-28 19:03:01 -04:00
Isaac Marovitz
6f44dcc416
More shader fixes
2024-09-28 19:03:01 -04:00
Samuliak
bd14efb220
fix: incorrect layer count of texture view
2024-09-28 19:03:01 -04:00
Samuliak
f5cffa0b46
don't use mask on size query
2024-09-28 19:03:01 -04:00
Samuliak
979da4c1ab
declare local memory
2024-09-28 19:03:01 -04:00
Samuliak
f08d3a7517
support multiple render targets & fix: incorrect texture name
2024-09-28 19:03:01 -04:00
Samuliak
21029e895a
put render pipeline cache into a separate file
2024-09-28 19:03:01 -04:00
Samuliak
bab9542020
implement pipeline cache
2024-09-28 19:03:01 -04:00
Isaac Marovitz
f2490347af
Use return value of BeginRenderPass
2024-09-28 19:03:01 -04:00
Isaac Marovitz
684e025d61
Cleanup
2024-09-28 19:03:01 -04:00
Samuliak
7983bc062b
remove outdated comment
2024-09-28 19:03:01 -04:00
Isaac Marovitz
fe2337d61a
Fix table
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e72c69cf19
Dont hardcode Vertex Format
2024-09-28 19:03:01 -04:00
Samuliak
9ecaacc977
style
2024-09-28 19:03:01 -04:00
Samuliak
d04e24c382
bring back inline updates for some state
2024-09-28 19:03:01 -04:00
Samuliak
bb425bf640
fix: don't rebind pipeline unless dirty
2024-09-28 19:03:01 -04:00
Samuliak
0444e43654
don't bind null vertex buffers
2024-09-28 19:03:01 -04:00
Samuliak
ccce85e1bb
mark state as dirty
2024-09-28 19:03:01 -04:00
Samuliak
348a37a355
add todo notice
2024-09-28 19:03:01 -04:00
Samuliak
918e1c16b7
don't end render pass when not neccessary
2024-09-28 19:03:01 -04:00
Isaac Marovitz
2abadbd649
Remove rebase garbage
2024-09-28 19:03:01 -04:00
Isaac Marovitz
14c58f62eb
Be smart and use a bitmask not a list
2024-09-28 19:03:01 -04:00
Isaac Marovitz
102c87e623
Cleanup
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a7e5c26011
Fix Vertex Attributes in Wonder & Kirby
2024-09-28 19:03:01 -04:00
Isaac Marovitz
20e1d1cd33
Implement SetDepthClamp
2024-09-28 19:03:01 -04:00
Isaac Marovitz
f98d9bae24
Implement SetBlendState
2024-09-28 19:03:01 -04:00
Isaac Marovitz
1db8decd12
Be consistent with things that lack support
2024-09-28 19:03:01 -04:00
Isaac Marovitz
71ccb7eaef
Ignore SetDepthMode
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e6c2e5873c
Make Texture Volatile on dispose
2024-09-28 19:03:01 -04:00
Isaac Marovitz
c97e7d621b
Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
45b533b23b
Fix present
2024-09-28 19:03:01 -04:00
Isaac Marovitz
fbe275204b
Fix Depth/Stencil attachments
2024-09-28 19:03:01 -04:00
Isaac Marovitz
738227519d
Break everything :D
2024-09-28 19:03:01 -04:00
Isaac Marovitz
de86f20b94
Clamp ScissorRect
2024-09-28 19:03:01 -04:00
Isaac Marovitz
fcc7cb55df
Set DepthAttachmentPixelFormat
2024-09-28 19:03:01 -04:00
Isaac Marovitz
4e6abb0191
Set Depth Attachment Texture
2024-09-28 19:03:01 -04:00
Isaac Marovitz
35b0436a2b
Clamp Viewport ZNear & ZFar
2024-09-28 19:03:01 -04:00
Samuliak
e99f9e2af0
format
2024-09-28 19:03:01 -04:00
Samuliak
bc3fd22f05
use 0 instead of undef
2024-09-28 19:03:01 -04:00
Samuliak
fefdabf257
fix: pass array index as an additional argument to sample
2024-09-28 19:03:01 -04:00
Samuliak
73bb0712a8
don't declare samplers for separate textures
2024-09-28 19:03:01 -04:00
Samuliak
75781ba698
don't hardcode texture type
2024-09-28 19:03:01 -04:00
Samuliak
262452f586
offset storage buffer bindings by 15
2024-09-28 19:03:01 -04:00
Samuliak
f56117a5c7
fix: incorrect abs instruction
2024-09-28 19:03:01 -04:00
Samuliak
aff8fdb2f8
add: vertex and instance id arguments
2024-09-28 19:03:01 -04:00
Samuliak
3651e8ea32
determine type of buffer by its field types
2024-09-28 19:03:01 -04:00
Isaac Marovitz
2d609ad57b
Rebase + Format
2024-09-28 19:03:01 -04:00
Samuliak
559122f591
use unknown texture usage
2024-09-28 19:03:01 -04:00
Samuliak
64005ba9ee
don't hardcode render pipeline attachments
2024-09-28 19:03:01 -04:00
Samuliak
a11247b72d
create GetSwizzle helper function
2024-09-28 19:03:01 -04:00
Samuliak
320c317113
add: textures and samplers as shader arguments & fix: issue with casting
2024-09-28 19:03:01 -04:00
Samuliak
6295153a28
support fragment coord as an input to a shader
2024-09-28 19:03:01 -04:00
Samuliak
e638172753
support texture views
2024-09-28 19:03:01 -04:00
Isaac Marovitz
32db6cc281
Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
722aa4e45d
Rebase + GAL Changes
2024-09-28 19:03:01 -04:00
Isaac Marovitz
00b99770a2
Remove TODOs
2024-09-28 19:03:01 -04:00
Isaac Marovitz
df6821d023
Fix Scissor/Viewport state & Validation Error
2024-09-28 19:03:01 -04:00
Isaac Marovitz
17aa3c6d0f
Require Argument Buffers Tier 2
2024-09-28 19:03:01 -04:00
Isaac Marovitz
5a320cca19
Buffer bindings in shader…
...
Will need to be reworked
2024-09-28 19:03:01 -04:00
Isaac Marovitz
192a84aa2d
Bind Uniform & Storage Buffers
2024-09-28 19:03:01 -04:00
Isaac Marovitz
ebc53d7961
Fix buffer access syntax
2024-09-28 19:03:01 -04:00
Isaac Marovitz
4d063f80b8
Dispose pipeline before window
2024-09-28 19:03:01 -04:00
Isaac Marovitz
316fea1fa9
Set scissors & viewports
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a9db9f5b27
Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
009f791879
Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
c0bb55cf5e
Fix some crashes
2024-09-28 19:03:01 -04:00
Isaac Marovitz
54c8dabadc
Fix Cubemap & Array Texture Creation
2024-09-28 19:03:01 -04:00
Isaac Marovitz
04ca284e14
Properly check for 3D
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d58f79ae0f
Fix swizzle for certain formats
2024-09-28 19:03:01 -04:00
Isaac Marovitz
cd7d62542a
Blit at the end of the render
2024-09-28 19:03:01 -04:00
Isaac Marovitz
72209ba2a6
Load attachments
2024-09-28 19:03:01 -04:00
Isaac Marovitz
70ba3506b0
Cleanup Shader I/O
2024-09-28 19:03:01 -04:00
Isaac Marovitz
35cc208435
Fix fragment shader bindings
2024-09-28 19:03:01 -04:00
Isaac Marovitz
8dca53685a
Fix VertexBuffers
...
Naive non-managed approach
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e517cfeb8f
Fix some shader gen problems…
2024-09-28 19:03:01 -04:00
Isaac Marovitz
4a30b58e0b
Formatting
2024-09-28 19:03:01 -04:00
Isaac Marovitz
bdd9ede4fd
Make TypeConversion failure an error
2024-09-28 19:03:01 -04:00
Isaac Marovitz
84a8edf675
Fix MSL Reinterpret Casts
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e8a2637d46
Dont set Vertex Attributes for now
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e4a14dd23a
Remove capture code
2024-09-28 19:03:01 -04:00
Isaac Marovitz
ffb7423260
Bind Textures & Samplers
2024-09-28 19:03:01 -04:00
Isaac Marovitz
80340c98d3
Revise ISampler
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b8c60e993a
Try again
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d88314424b
Resolve warning
2024-09-28 19:03:01 -04:00
Isaac Marovitz
df8fca012f
Formatting
2024-09-28 19:03:01 -04:00
Isaac Marovitz
3d897c4f9a
FIx build
2024-09-28 19:03:01 -04:00
Isaac Marovitz
62bf395970
Fix some rebase errors
2024-09-28 19:03:01 -04:00
Isaac Marovitz
bb742f64c6
End Pass on Dispose
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a669592651
Don’t change Render State if Vertex Function is Invalid
2024-09-28 19:03:01 -04:00
Isaac Marovitz
eb5fa2b546
“Report” Driver
2024-09-28 19:03:01 -04:00
Isaac Marovitz
8e99199e19
Adjust function signature
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b439a52ac7
Get it building again
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b9c4a23f22
Render Targets
2024-09-28 19:03:01 -04:00
Isaac Marovitz
64c95bd8d8
format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
264742f085
Formatting
2024-09-28 19:03:01 -04:00
Isaac Marovitz
64d12e8d23
smh
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a9e9819b33
Dont specify [[stage_in]] on fragment
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a58d1cffe4
If one shader fails, whole program fails
2024-09-28 19:03:01 -04:00
Isaac Marovitz
511db833db
Fix fragment shaders (and fuck everything up)
2024-09-28 19:03:01 -04:00
Isaac Marovitz
2890fc1069
Vertex buffer data
2024-09-28 19:03:01 -04:00
Isaac Marovitz
7f41e7dbd4
Dont be stupid
2024-09-28 19:03:01 -04:00
Isaac Marovitz
c58cc76b39
Dont set 0 attributes
2024-09-28 19:03:01 -04:00
Isaac Marovitz
8232ce7d72
Reset Descriptor instead of making a new object
2024-09-28 19:03:01 -04:00
Isaac Marovitz
db9de66437
Set Vertex Descriptor properly
2024-09-28 19:03:01 -04:00
Isaac Marovitz
5c9d1bd0da
Start vertex descriptor work
2024-09-28 19:03:01 -04:00
Isaac Marovitz
fb5402ce81
Implement CreateProgram
2024-09-28 19:03:01 -04:00
Isaac Marovitz
ed11cdda8d
Fix fragment output color
2024-09-28 19:03:01 -04:00
Isaac Marovitz
6017c225b2
Set TargetLanguage for Metal to MSL
2024-09-28 19:03:01 -04:00
Isaac Marovitz
98e2ab5a49
Fix IoMap variable names
...
Output struct
Lazy Vertex IO
Output fixes
Fix output struct definition
MSL Binding Model description
Might need tweaks/adjustments
Cleanup
Typo + Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d5758cb310
Fix ETC2 PTA formats
...
Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
81b1ae4bcf
Partial TextureQuerySamples
2024-09-28 19:03:01 -04:00
Isaac Marovitz
ce5f383f5d
Fix instructions
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d2ec22a01b
LDR ASTC
2024-09-28 19:03:01 -04:00
Isaac Marovitz
53b886d893
Get build working again (values likely wrong)
2024-09-28 19:03:01 -04:00
Isaac Marovitz
29ef76f153
dotnet format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a1b314acd2
Back to where we were
...
First special instruction
Start Load/Store implementation
Start TextureSample
Sample progress
I/O Load/Store Progress
Rest of load/store
TODO: Currently, the generator still assumes the GLSL style of I/O attributres. On MSL, the vertex function should output a struct which contains a float4 with the required position attribute.
TextureSize and VectorExtract
Fix UserDefined IO Vars
Fix stage input struct names
2024-09-28 19:03:01 -04:00
Isaac Marovitz
5198fcb881
Boot TOTK
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b37c109673
Boot Sonic Mania
2024-09-28 19:03:01 -04:00
Isaac Marovitz
163be0a159
Update for new Shader IR format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
1f8ae7e5b1
Update src/Ryujinx.Graphics.Metal/Pipeline.cs
...
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-09-28 19:03:01 -04:00
Isaac Marovitz
bbc2ac2e9b
Vertex Input Attributes
2024-09-28 19:03:01 -04:00
Isaac Marovitz
f07327166c
More Shader Gen Stuff
...
Mostly copied from GLSL since in terms of syntax within blocks they’re pretty similar. Likely the result will need tweaking…
Isn’t that conveniant?
“Do the simd_shuffle”
atomics
Remaining instructions
Remove removed special instructions
Getting somewhere…
2024-09-28 19:03:01 -04:00
Isaac Marovitz
1790050a14
Fix Metal Validation Error
2024-09-28 19:03:01 -04:00
Isaac Marovitz
f2c090fe55
SDL2 Headless Metal Backend support
2024-09-28 19:03:01 -04:00
Isaac Marovitz
fd0eaaafc1
Easier capture stuff
2024-09-28 19:03:01 -04:00
Isaac Marovitz
0233a0d35a
Define MaxFramesPerCapture
2024-09-28 19:03:01 -04:00
Isaac Marovitz
61910fe342
Cleanup encoder getting + Fix capture overflow
2024-09-28 19:03:01 -04:00
Isaac Marovitz
1cb2ec7ebc
Formatting
2024-09-28 19:03:01 -04:00
Isaac Marovitz
4ec37d1798
Start of MSL instructions
...
Remaining functions
2024-09-28 19:03:01 -04:00
Isaac Marovitz
27effab989
Warn when generating unsupported shader
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d0d5c76f06
Pass sampler to Blit shader
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a03471a8ab
Shader comments
2024-09-28 19:03:01 -04:00
Isaac Marovitz
93c71110e1
HelperShaders class
2024-09-28 19:03:01 -04:00
Isaac Marovitz
00fce5a51d
Undertale boots
2024-09-28 19:03:01 -04:00
Isaac Marovitz
ce5f5a6442
Check if packed depth is supported
2024-09-28 19:03:01 -04:00
Isaac Marovitz
541cdfebb7
Fix RGB Seizure
2024-09-28 19:03:01 -04:00
Isaac Marovitz
07be20c369
Barry is here mashallah
2024-09-28 19:03:01 -04:00
Isaac Marovitz
aaa140e510
Seizure my beloved is working
2024-09-28 19:03:01 -04:00
Isaac Marovitz
6d722d83ba
SetData
2024-09-28 19:03:01 -04:00
Isaac Marovitz
6c3435aaac
Look ma no crash
2024-09-28 19:03:01 -04:00
Isaac Marovitz
425177a876
Whitespace
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e3da359acf
TODO
2024-09-28 19:03:01 -04:00
Isaac Marovitz
96bbc86331
BeginComputePass
2024-09-28 19:03:01 -04:00
Isaac Marovitz
3d42543f03
SetDepthTest
2024-09-28 19:03:01 -04:00
Isaac Marovitz
0f52165e86
SetStencilTest
2024-09-28 19:03:01 -04:00
Isaac Marovitz
628772f685
Forgot depth
2024-09-28 19:03:01 -04:00