Isaac Marovitz
05189c7749
Enable Alpha Test workaround on Metal
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b7ddb693bc
Fix Cull FrontAndBack
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a60643620d
Warning about host map buffer creation
2024-09-28 19:03:01 -04:00
Isaac Marovitz
c8308d27f1
Argument Buffers ( #24 )
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* Stuff
* More arg buffer stuff
* Fixes
* Rebase
* Pass storage buffers to inline functions
* Fix binding
* Fix typo + Fix a couple shaders
* Enforce ids
* Dispose
* Mark used buffers as resident
* Update depth clear shader
* Fix non-contiguous struct defs
* Update ChangeBufferStride
* Fix StorageBuffer assignments
* Fix odyssey crash
* Retain buffer bindings
* Pad Std140
* Set texture data with safe buffers
* Clone buffers
* Always declare vert in
* Stop clears from breaking OpenGL games
* Fix depth clear
* Use invariant position
* Horribly inefficient texture & sampler arg buffers
* Fix missing struct access
* Minimise rebinds as much as possible
* Build arg buffers on staging buffer
2024-09-28 19:03:01 -04:00
Isaac Marovitz
4578ee53d3
Actually clear the right render target
2024-09-28 19:03:01 -04:00
Isaac Marovitz
72cbb41609
Big GetData()
...
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e7fab91c69
Fix Animal Crossing Crash
2024-09-28 19:03:01 -04:00
Isaac Marovitz
03161d8048
PreloadCbs + FlushCommandsIfWeightExceeding
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b1928461bb
Cleanup Pipeline
...
Housekeeping
More housekeeping
2024-09-28 19:03:01 -04:00
Isaac Marovitz
30b50a99e4
PersistentFlushBuffer + BackgroundResources
2024-09-28 19:03:01 -04:00
Isaac Marovitz
a638060dee
Match S8UintD24Unorm to Depth24UnormStencil8
...
Kind of works for es2gears
2024-09-28 19:03:01 -04:00
Isaac Marovitz
49781fde65
Fix FEZ not showing anything
...
Does not fix the underlying shortcomings of the cache system
2024-09-28 19:03:01 -04:00
Isaac Marovitz
84f3b4a3e1
Clear cached converted buffers on signaled write
2024-09-28 19:03:01 -04:00
Isaac Marovitz
2c511cdf4f
FIx regression
2024-09-28 19:03:01 -04:00
Isaac Marovitz
17cfcf07d2
Helper shader cleanup
2024-09-28 19:03:01 -04:00
Isaac Marovitz
410287aba2
Use buffer manager for color blit
2024-09-28 19:03:01 -04:00
Isaac Marovitz
6ebe5bb406
Buffer Conversions ( #23 )
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* Why is this not working
* Revert helper shader changes for now
* Byte Index Buffer Restride
2024-09-28 19:03:01 -04:00
riperiperi
02de48a6f2
don't recreate render pipeline unless we're about to draw, pass view depth properly ( #22 )
2024-09-28 19:03:01 -04:00
Isaac Marovitz
58b3e2e82b
Metal: Buffers Take 2 ( #21 )
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* Basic BufferManager
* Start Scoped Command Buffers
* Fences stuff
* Remember to cleanup sync manager
* Auto, Command Buffer Dependants
* Cleanup
* Cleanup + Fix Texture->Buffer Copies
* Slow buffer upload
* Cleanup + Rework TextureBuffer
* Don’t get unsafe
* Cleanup
* Goddamn it
* Staging Buffer + Interrupt Action + Flush
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d0946213fa
Log failed format conversions
2024-09-28 19:03:01 -04:00
Isaac Marovitz
66e2533c90
Print shader code involved in failed linking
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b821cb1739
Don’t use DidModifyRange
2024-09-28 19:03:01 -04:00
Isaac Marovitz
9a6759d1e5
Depth Bias
2024-09-28 19:03:01 -04:00
Isaac Marovitz
e97c9bc959
Map R5G5B5A1Unorm
2024-09-28 19:03:01 -04:00
Samuliak
bc5df02d7d
override Equals for render pipeline hash
2024-09-28 19:03:01 -04:00
Isaac Marovitz
1c5937c40b
Disable scaled vertex formats
2024-09-28 19:03:01 -04:00
Isaac Marovitz
4bb736d70a
Disable Vector Indexing Bug Workaround
2024-09-28 19:03:01 -04:00
Isaac Marovitz
fad653c12e
Workaround for Wonder
2024-09-28 19:03:01 -04:00
Isaac Marovitz
bb4cb531f2
Fix 3D -> 3D Texture Copies
2024-09-28 19:03:01 -04:00
Isaac Marovitz
3c188718c4
Fix Clear Viewport
2024-09-28 19:03:01 -04:00
Isaac Marovitz
f7e97a30af
Handle Array Format SetData
2024-09-28 19:03:01 -04:00
Isaac Marovitz
aae9dc0c2e
Cleanup
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d323a8d44a
Rebase Changes
2024-09-28 19:03:01 -04:00
Isaac Marovitz
ba07a8c603
More cleanup
2024-09-28 19:03:01 -04:00
Isaac Marovitz
362746887e
Cleanup + Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
b064d76a4f
Metal: Compute Shaders ( #19 )
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* check for too bix texture bindings
* implement lod query
* print shader stage name
* always have fragment input
* resolve merge conflicts
* fix: lod query
* fix: casting texture coords
* support non-array memories
* use structure types for buffers
* implement compute pipeline cache
* compute dispatch
* improve error message
* rebind compute state
* bind compute textures
* pass local size as an argument to dispatch
* implement texture buffers
* hack: change vertex index to vertex id
* pass support buffer as an argument to every function
* return at the end of function
* fix: certain missing compute bindings
* implement texture base
* improve texture binding system
* remove useless exception
* move texture handle to texture base
* fix: segfault when using disposed textures
---------
Co-authored-by: Samuliak <samuliak77@gmail.com>
Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com>
2024-09-28 19:03:01 -04:00
Isaac Marovitz
131ab75d55
Handle stride 0 on regular buffers
2024-09-28 19:03:01 -04:00
Isaac Marovitz
65149cfe9f
Buffer Descriptor Step Functions
2024-09-28 19:03:01 -04:00
Isaac Marovitz
43460186a8
Stencil Ref Value
2024-09-28 19:03:01 -04:00
Isaac Marovitz
0a6f11d247
Stencil Fixes
2024-09-28 19:03:01 -04:00
Isaac Marovitz
1b86360a61
RenderTargetColorMasks
2024-09-28 19:03:01 -04:00
Isaac Marovitz
dc01de61cd
Make dotnet format happy
2024-09-28 19:03:01 -04:00
SamoZ256
e423f81155
Zero vertex buffer ( #17 )
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* cast src size to float
* implement zero buffers
2024-09-28 19:03:01 -04:00
Isaac Marovitz
35f68c1b31
Implement Texture CopyTo
2024-09-28 19:03:01 -04:00
Isaac Marovitz
cb8fdeafbc
Cleanup present
2024-09-28 19:03:01 -04:00
Isaac Marovitz
1f29a76ea3
Metal: Advanced Present ( #6 )
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* Initial DrawTexture support & Advanced Present
* TODO: Get Scissors Working
* Chnage scissor state management
* Rebase problems…
* Rebase fixes again
* Update DrawTexture + Fix Topology
* Fix flipping
* Add clear action support
* Cleanup
2024-09-28 19:03:01 -04:00
SamoZ256
1f91c74a95
Clone the state & flip viewport vertically ( #16 )
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* implement texture get data
* reset all state before blit & clone state
* format
* support blit regions
* implement source region for blit
* replace bottom with top
* account for 0 size
* support image flipping
* revert presentation fixes & y flip
* revert
* flip viewport vertically
* switch face winding
* comment
* use SetBytes for texture clear
* implement missing compute builtins
* change storage and texture buffer alignment
* correct compute builtins
* don't use nullable for textures and samplers
* remove incorrect texture get data implementation
* Cleanup IntPtrs
---------
Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-09-28 19:03:01 -04:00
SamoZ256
20b1f6a6ee
Fix Scott Pilgrim ( #15 )
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* check for null vertex functions
* format
* Format
---------
Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-09-28 19:03:01 -04:00
Isaac Marovitz
8b7ac4e87f
Suppress GC Finalize on StateCache
2024-09-28 19:03:01 -04:00
Isaac Marovitz
bbcd05aacf
Use Stack instead of List
2024-09-28 19:03:01 -04:00