Commit graph

263 commits

Author SHA1 Message Date
Isaac Marovitz
bbcd05aacf Use Stack instead of List 2024-09-28 19:03:01 -04:00
Isaac Marovitz
0e095c778a Whitespace formatting 2024-09-28 19:03:01 -04:00
Samuliak
2833642858 dispose all temporary buffers 2024-09-28 19:03:01 -04:00
Samuliak
f470430c2f dispose temporary metal buffer 2024-09-28 19:03:01 -04:00
Samuliak
051bd144e1 dispose drawable texture view 2024-09-28 19:03:01 -04:00
Samuliak
68f6c08287 implement texture get data 2024-09-28 19:03:01 -04:00
Samuliak
704a78c11f fix: don't dispose stencil state before using 2024-09-28 19:03:01 -04:00
Samuliak
acce02bdf5 allow null depth stencil render targets 2024-09-28 19:03:01 -04:00
Samuliak
8d7be4fe25 reset certain state before doing blit or clear 2024-09-28 19:03:01 -04:00
Samuliak
57a173a671 reset viewport before blit 2024-09-28 19:03:01 -04:00
Samuliak
e6e898b297 dispose encoder state manager 2024-09-28 19:03:01 -04:00
Samuliak
7654f0b16c dispose all objects in encoder state manager 2024-09-28 19:03:01 -04:00
Samuliak
c26df1f7a3 dispose caches 2024-09-28 19:03:01 -04:00
Samuliak
41fb433495 warn about barriers 2024-09-28 19:03:01 -04:00
Samuliak
1a0b928c35 do memory barriers 2024-09-28 19:03:01 -04:00
Samuliak
17334b2131 remove useless parameters 2024-09-28 19:03:01 -04:00
Samuliak
be9f5dcf69 set the inline state after restoring state 2024-09-28 19:03:01 -04:00
Samuliak
f08d6c1cad make states private 2024-09-28 19:03:01 -04:00
Samuliak
8eba42447f fix: incorrect merge stuff 2024-09-28 19:03:01 -04:00
Samuliak
3ec45f73f4 don't interrupt render pass before color clear 2024-09-28 19:03:01 -04:00
Samuliak
b475a44941 implement save and restore state system 2024-09-28 19:03:01 -04:00
Samuliak
295845e6e3 revert deferred clears 2024-09-28 19:03:01 -04:00
Samuliak
79acae3709 prepare for deferred clears 2024-09-28 19:03:01 -04:00
Samuliak
d423a53595 resolve merge conflicts 2024-09-28 19:03:01 -04:00
Isaac Marovitz
f4190bd95a Rebase 2024-09-28 19:03:01 -04:00
Isaac Marovitz
997393bc65 Cleanup + Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
937d84018e Start Proper Dispose 2024-09-28 19:03:01 -04:00
Samuliak
4bbf7b67d4 do texture barrier tiled 2024-09-28 19:03:01 -04:00
Samuliak
b1549be8c3 do texture barrier 2024-09-28 19:03:01 -04:00
Samuliak
0d15f0fc90 implement depth stencil cache 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e1279f67fe Fix StoreActions & Don’t Clamp Scissor for Now 2024-09-28 19:03:01 -04:00
Isaac Marovitz
bd3df5f26a Depth Clear 2024-09-28 19:03:01 -04:00
Isaac Marovitz
8feee9c005 Shitty Clears + Inline Buffer Improvements? 2024-09-28 19:03:01 -04:00
Samuliak
bd14efb220 fix: incorrect layer count of texture view 2024-09-28 19:03:01 -04:00
Samuliak
f5cffa0b46 don't use mask on size query 2024-09-28 19:03:01 -04:00
Samuliak
979da4c1ab declare local memory 2024-09-28 19:03:01 -04:00
Samuliak
21029e895a put render pipeline cache into a separate file 2024-09-28 19:03:01 -04:00
Samuliak
bab9542020 implement pipeline cache 2024-09-28 19:03:01 -04:00
Isaac Marovitz
f2490347af Use return value of BeginRenderPass 2024-09-28 19:03:01 -04:00
Isaac Marovitz
684e025d61 Cleanup 2024-09-28 19:03:01 -04:00
Samuliak
7983bc062b remove outdated comment 2024-09-28 19:03:01 -04:00
Isaac Marovitz
fe2337d61a Fix table 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e72c69cf19 Dont hardcode Vertex Format 2024-09-28 19:03:01 -04:00
Samuliak
9ecaacc977 style 2024-09-28 19:03:01 -04:00
Samuliak
d04e24c382 bring back inline updates for some state 2024-09-28 19:03:01 -04:00
Samuliak
bb425bf640 fix: don't rebind pipeline unless dirty 2024-09-28 19:03:01 -04:00
Samuliak
0444e43654 don't bind null vertex buffers 2024-09-28 19:03:01 -04:00
Samuliak
ccce85e1bb mark state as dirty 2024-09-28 19:03:01 -04:00
Samuliak
348a37a355 add todo notice 2024-09-28 19:03:01 -04:00
Samuliak
918e1c16b7 don't end render pass when not neccessary 2024-09-28 19:03:01 -04:00
Isaac Marovitz
14c58f62eb Be smart and use a bitmask not a list 2024-09-28 19:03:01 -04:00
Isaac Marovitz
102c87e623 Cleanup 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a7e5c26011 Fix Vertex Attributes in Wonder & Kirby 2024-09-28 19:03:01 -04:00
Isaac Marovitz
20e1d1cd33 Implement SetDepthClamp 2024-09-28 19:03:01 -04:00
Isaac Marovitz
f98d9bae24 Implement SetBlendState 2024-09-28 19:03:01 -04:00
Isaac Marovitz
1db8decd12 Be consistent with things that lack support 2024-09-28 19:03:01 -04:00
Isaac Marovitz
71ccb7eaef Ignore SetDepthMode 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e6c2e5873c Make Texture Volatile on dispose 2024-09-28 19:03:01 -04:00
Isaac Marovitz
c97e7d621b Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
45b533b23b Fix present 2024-09-28 19:03:01 -04:00
Isaac Marovitz
fbe275204b Fix Depth/Stencil attachments 2024-09-28 19:03:01 -04:00
Isaac Marovitz
738227519d Break everything :D 2024-09-28 19:03:01 -04:00
Isaac Marovitz
de86f20b94 Clamp ScissorRect 2024-09-28 19:03:01 -04:00
Isaac Marovitz
fcc7cb55df Set DepthAttachmentPixelFormat 2024-09-28 19:03:01 -04:00
Isaac Marovitz
4e6abb0191 Set Depth Attachment Texture 2024-09-28 19:03:01 -04:00
Isaac Marovitz
35b0436a2b Clamp Viewport ZNear & ZFar 2024-09-28 19:03:01 -04:00
Samuliak
262452f586 offset storage buffer bindings by 15 2024-09-28 19:03:01 -04:00
Isaac Marovitz
2d609ad57b Rebase + Format 2024-09-28 19:03:01 -04:00
Samuliak
559122f591 use unknown texture usage 2024-09-28 19:03:01 -04:00
Samuliak
64005ba9ee don't hardcode render pipeline attachments 2024-09-28 19:03:01 -04:00
Samuliak
a11247b72d create GetSwizzle helper function 2024-09-28 19:03:01 -04:00
Samuliak
e638172753 support texture views 2024-09-28 19:03:01 -04:00
Isaac Marovitz
32db6cc281 Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
722aa4e45d Rebase + GAL Changes 2024-09-28 19:03:01 -04:00
Isaac Marovitz
00b99770a2 Remove TODOs 2024-09-28 19:03:01 -04:00
Isaac Marovitz
df6821d023 Fix Scissor/Viewport state & Validation Error 2024-09-28 19:03:01 -04:00
Isaac Marovitz
17aa3c6d0f Require Argument Buffers Tier 2 2024-09-28 19:03:01 -04:00
Isaac Marovitz
192a84aa2d Bind Uniform & Storage Buffers 2024-09-28 19:03:01 -04:00
Isaac Marovitz
4d063f80b8 Dispose pipeline before window 2024-09-28 19:03:01 -04:00
Isaac Marovitz
316fea1fa9 Set scissors & viewports 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a9db9f5b27 Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
009f791879 Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
c0bb55cf5e Fix some crashes 2024-09-28 19:03:01 -04:00
Isaac Marovitz
54c8dabadc Fix Cubemap & Array Texture Creation 2024-09-28 19:03:01 -04:00
Isaac Marovitz
04ca284e14 Properly check for 3D 2024-09-28 19:03:01 -04:00
Isaac Marovitz
d58f79ae0f Fix swizzle for certain formats 2024-09-28 19:03:01 -04:00
Isaac Marovitz
cd7d62542a Blit at the end of the render 2024-09-28 19:03:01 -04:00
Isaac Marovitz
72209ba2a6 Load attachments 2024-09-28 19:03:01 -04:00
Isaac Marovitz
8dca53685a Fix VertexBuffers
Naive non-managed approach
2024-09-28 19:03:01 -04:00
Isaac Marovitz
4a30b58e0b Formatting 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e8a2637d46 Dont set Vertex Attributes for now 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e4a14dd23a Remove capture code 2024-09-28 19:03:01 -04:00
Isaac Marovitz
ffb7423260 Bind Textures & Samplers 2024-09-28 19:03:01 -04:00
Isaac Marovitz
80340c98d3 Revise ISampler 2024-09-28 19:03:01 -04:00
Isaac Marovitz
df8fca012f Formatting 2024-09-28 19:03:01 -04:00
Isaac Marovitz
3d897c4f9a FIx build 2024-09-28 19:03:01 -04:00
Isaac Marovitz
62bf395970 Fix some rebase errors 2024-09-28 19:03:01 -04:00
Isaac Marovitz
bb742f64c6 End Pass on Dispose 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a669592651 Don’t change Render State if Vertex Function is Invalid 2024-09-28 19:03:01 -04:00
Isaac Marovitz
eb5fa2b546 “Report” Driver 2024-09-28 19:03:01 -04:00
Isaac Marovitz
8e99199e19 Adjust function signature 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b439a52ac7 Get it building again 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b9c4a23f22 Render Targets 2024-09-28 19:03:01 -04:00
Isaac Marovitz
64c95bd8d8 format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
264742f085 Formatting 2024-09-28 19:03:01 -04:00
Isaac Marovitz
64d12e8d23 smh 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a58d1cffe4 If one shader fails, whole program fails 2024-09-28 19:03:01 -04:00
Isaac Marovitz
511db833db Fix fragment shaders (and fuck everything up) 2024-09-28 19:03:01 -04:00
Isaac Marovitz
2890fc1069 Vertex buffer data 2024-09-28 19:03:01 -04:00
Isaac Marovitz
7f41e7dbd4 Dont be stupid 2024-09-28 19:03:01 -04:00
Isaac Marovitz
c58cc76b39 Dont set 0 attributes 2024-09-28 19:03:01 -04:00
Isaac Marovitz
8232ce7d72 Reset Descriptor instead of making a new object 2024-09-28 19:03:01 -04:00
Isaac Marovitz
db9de66437 Set Vertex Descriptor properly 2024-09-28 19:03:01 -04:00
Isaac Marovitz
5c9d1bd0da Start vertex descriptor work 2024-09-28 19:03:01 -04:00
Isaac Marovitz
fb5402ce81 Implement CreateProgram 2024-09-28 19:03:01 -04:00
Isaac Marovitz
6017c225b2 Set TargetLanguage for Metal to MSL 2024-09-28 19:03:01 -04:00
Isaac Marovitz
d5758cb310 Fix ETC2 PTA formats
Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz
d2ec22a01b LDR ASTC 2024-09-28 19:03:01 -04:00
Isaac Marovitz
53b886d893 Get build working again (values likely wrong) 2024-09-28 19:03:01 -04:00
Isaac Marovitz
5198fcb881 Boot TOTK 2024-09-28 19:03:01 -04:00
Isaac Marovitz
b37c109673 Boot Sonic Mania 2024-09-28 19:03:01 -04:00
Isaac Marovitz
163be0a159 Update for new Shader IR format 2024-09-28 19:03:01 -04:00
Isaac Marovitz
1f8ae7e5b1 Update src/Ryujinx.Graphics.Metal/Pipeline.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-09-28 19:03:01 -04:00
Isaac Marovitz
1790050a14 Fix Metal Validation Error 2024-09-28 19:03:01 -04:00
Isaac Marovitz
fd0eaaafc1 Easier capture stuff 2024-09-28 19:03:01 -04:00
Isaac Marovitz
0233a0d35a Define MaxFramesPerCapture 2024-09-28 19:03:01 -04:00
Isaac Marovitz
61910fe342 Cleanup encoder getting + Fix capture overflow 2024-09-28 19:03:01 -04:00
Isaac Marovitz
1cb2ec7ebc Formatting 2024-09-28 19:03:01 -04:00
Isaac Marovitz
d0d5c76f06 Pass sampler to Blit shader 2024-09-28 19:03:01 -04:00
Isaac Marovitz
a03471a8ab Shader comments 2024-09-28 19:03:01 -04:00
Isaac Marovitz
93c71110e1 HelperShaders class 2024-09-28 19:03:01 -04:00
Isaac Marovitz
00fce5a51d Undertale boots 2024-09-28 19:03:01 -04:00
Isaac Marovitz
ce5f5a6442 Check if packed depth is supported 2024-09-28 19:03:01 -04:00
Isaac Marovitz
541cdfebb7 Fix RGB Seizure 2024-09-28 19:03:01 -04:00
Isaac Marovitz
07be20c369 Barry is here mashallah 2024-09-28 19:03:01 -04:00
Isaac Marovitz
aaa140e510 Seizure my beloved is working 2024-09-28 19:03:01 -04:00
Isaac Marovitz
6d722d83ba SetData 2024-09-28 19:03:01 -04:00
Isaac Marovitz
6c3435aaac Look ma no crash 2024-09-28 19:03:01 -04:00
Isaac Marovitz
425177a876 Whitespace 2024-09-28 19:03:01 -04:00
Isaac Marovitz
e3da359acf TODO 2024-09-28 19:03:01 -04:00
Isaac Marovitz
96bbc86331 BeginComputePass 2024-09-28 19:03:01 -04:00
Isaac Marovitz
3d42543f03 SetDepthTest 2024-09-28 19:03:01 -04:00
Isaac Marovitz
0f52165e86 SetStencilTest 2024-09-28 19:03:01 -04:00
Isaac Marovitz
628772f685 Forgot depth 2024-09-28 19:03:01 -04:00
Isaac Marovitz
118d10bc32 Texture usage 2024-09-28 19:03:01 -04:00
Isaac Marovitz
33a986317b CopyBuffer to Buffer 2024-09-28 19:03:01 -04:00
Isaac Marovitz
7a2ab77b4d CopyTo Buffer 2024-09-28 19:03:01 -04:00
Isaac Marovitz
08126b26b1 SetData without region 2024-09-28 19:03:01 -04:00
Isaac Marovitz
abcd2b2754 Rewrite SetData for GPU 2024-09-28 19:03:01 -04:00
Isaac Marovitz
d076a70816 Clear Buffer 2024-09-28 19:03:01 -04:00